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Messages - AnonJack

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1
Hawaii Hotspots / Re: Maunalani Playground- Kaimuki
« on: January 13, 2011, 03:32:18 PM »
Looks fun.
As tradition, I will be training here at least one day before any Jam - as to be accustomed to the environment.

Some tasty spots, I see. :]

2
Hawaii Training Sessions / Re: Welcome be 2011 - January Jam
« on: January 08, 2011, 04:28:31 PM »
I'm not familiar with the area -
but I do recall a few spots while I was walking down Iwaena street that looked nice to work out in.

3
Women / Re: Building Safe Environments for Women in Parkour
« on: January 05, 2011, 09:35:54 PM »
Your right special provisions should be made to accommodate the weaker sex.

They see me trollin'
They hatin'-

4
Hawaii Training Sessions / Re: Welcome be 2011 - January Jam
« on: January 03, 2011, 10:55:11 AM »
$2.50 it is bro.
Im leaving now, busing it too. Hope to see you there.

I STILL saw you on the bus. xD

But the last jam was great. Many movements were learned, and much detail was taken on movements. We could have played Horse or something, though. xD
My body was sore from my bail - but it's recovering nicely. What doesn't kill you only makes you stronger.

5
Parkour And Freerunning / Re: G4 Tv Show Jump City: Seattle
« on: January 01, 2011, 11:06:46 PM »
It's about having fun, to me.
In Competition is where Humankind has always found the best way to better itself. But there's competition, and then there's -
well, the Media exploiting something perfectly fun for a buck.

6
Parkour And Freerunning / Re: mall parkour/freerunning tips
« on: January 01, 2011, 10:53:55 PM »
I parkour at open-air malls all the time, when it has less traffic.

But if it's not open-air with the atmosphere that it's just another place on the street, then don't do it.

7
Parkour And Freerunning / Re: G4 Tv Show Jump City: Seattle
« on: January 01, 2011, 10:28:24 PM »
That's about as stupid as saying "Art Champion."

A real test of Parkour would be, maybe, Ultimate Ninja.

8
100K Threads / Re: 100,000 Push Ups part 2
« on: December 31, 2010, 01:52:27 PM »
HARDCORE DIS SHIT:

+513

20,000

9
Socialize / Re: Things you learned today.
« on: December 31, 2010, 12:04:34 AM »
It is highly encouraged that before doing a tree-drop (where you take a bendy tree and jump on it, so that it lowers you to the ground then it flicks back up) that you remind yourself that you're NOT trying to "Raise the Flag."
X.x
One of my worse crashes there.

10
Hawaii / Pearl Harbor - Anyone out here?
« on: December 30, 2010, 09:48:46 PM »
Is there anyone out in the Pearl Harbor area? I did a good bit of training, and I'm trying to find others in the area.

11
Movement / Re: Palm Spin rotation Problem
« on: December 30, 2010, 09:43:42 PM »
Okay i found out that my problem is my angle. I am not tilted high enough because my arm and body are at a 90 degree angle. How can i tilt higher.

Straighten out the farthest hand (the one INSIDE your spin) and use the latter one to control your turn. The inner arm should be your pivot, and your outer arm the guide of your body around it.

put your head down.
get a nice good view of the table then of your landing.

This is an effective method. Close your body, and just increase the power of your initial jump.

12
Parkour And Freerunning / Re: check this out
« on: December 30, 2010, 03:32:46 PM »
That's what we said about Mirror's Edge, Prototype, Assassin's Creed...

The world will be fine. :)

Assassin's Creed is a realistic life of simple Parkour.
Prototype - never played it much.
Mirror's Edge was a first-person Parkour-like game. You had to actively think and react to your environment.

13
Movement / Re: Palm Spin rotation Problem
« on: December 30, 2010, 03:22:03 PM »
After reading what both of you said i got closer and now i just have to put my foot on the table for a split second and then i can land so i am just going to keep working on it.
 

It shouldn't be a matter of putting your feet on the table. If you tuck in your legs, the spin should be cake. The more closed your body is, the faster it rotates.

14
Movement / Re: Palm Spin rotation Problem
« on: December 30, 2010, 02:37:18 PM »
Three important aspects of the Palm-Spin that must be addressed so that you can troubleshoot the issue on your own.
1) Approach
-This includes your speed, angle, and the amount of force you put into the Spin (via legs).
-This is 50% of the Palm-Spin, considering that if the Approach is shitty the quality and success rate of the trick itself will look and feel like hammered dogshit.
-Your Approach is shitty if you a) are coming onto the table too fast (which leads to loss of control, or just missing the whole thing) or too slow (which leads to an inability to do the trick due to a lack of speed), b) your angle is too shallow (which will lead to your spin being too steep, and almost turning into a handstand) or too wide (which will leave too much distanced, and you'll lose momentum in the middle of the spin), and/or c) You put too much power in the launch (missing, or throwing off your spin) or not enough (causing a loss of momentum).
-As you can see, the Approach is VERY important. It basically determines the outcome of your spin 85% of the time.

2) Hand Placement
-This is the placement of your hands on the surface. This is only about 5% of the trick.
-The correct hand placement is simple to learn, but if it is done incorrectly, the entirety of the trick could fail, and you could injure something.

3) Flow
-This is the Body and Soul of the trick... Your actions here can determine, not only the trick's success, but how it looks, feels, and flows.
-It is the point from when your feet leave the ground, until you've landed the spin.
-For the Palm Spin, it is imperative to tuck your body close, and accent all of the momentum that you have into turning your body around instead of sideways or forward.
-A well-trained Flow can trump even the shittiest approach. It can be adjusted of many things, and has the deepest effect on anything else you are doing after the move. This is what separates the experts from the amateurs, and so on. It is 45% of the trick, and can greatly effect the outcome of the entire spin.

Now that you know the finer points of the Palm Spin - what do YOU think is wrong?

15
Hawaii Training Sessions / Re: Welcome be 2011 - January Jam
« on: December 29, 2010, 11:24:56 PM »
It's like $2.50 for the bus, right?

16
Hawaii Training Sessions / Re: Welcome be 2011 - January Jam
« on: December 29, 2010, 05:19:08 PM »
Anyone live near Pearl Harbor that can give me a ride to the Jam?

DEFINITELY want to go - but I lack the travel capacity!

17
100K Threads / Re: 100,000 Push Ups part 2
« on: December 29, 2010, 02:36:22 PM »
+500

19,306

Delivering

18
The Islands - Welcome! / Re: Oahu
« on: December 28, 2010, 05:41:09 PM »
Just moved here.
Going to Jam sometime later on today.

19
Hawaii Training Sessions / Re: December jams
« on: December 28, 2010, 05:30:44 PM »
I just moved to the area from the Mainland.
Hoping to do some Parkouring as my first activity here in the Islands...

Shit looks sick.

Any jams - hit me up. I'm in Pearl Harbor.

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