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Messages - Skinny

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Freerunning / Re: Backflip Tucking
« on: April 30, 2013, 01:38:27 PM »
The back flip isn't too bad! If I may, however, offer some tutorials to help your other flips

Webster tutorial:
3 Basic Flips:

Hope those can give you some help if you want it

Freerunning / Re: Sideflip help
« on: April 30, 2013, 01:31:56 PM »
Looks good to me.  There are many different types of side flips: webster side, front flip 90 twist, back flip 90, double leg, two foot take off side.  You are lifting your hips so they go really high which makes you flip over your head.  There is nothing wrong with that style of side flip.  And personally, I like the way it looks.  If it feels comfortable, I wouldn't mess with it too much.

Movement / Re: Using my feet while Speed vaulting
« on: October 09, 2012, 06:23:32 AM »
Hey, here are a bunch of tutorials on a bunch of basic vaults should help you out for future reference

Another trick I learned from Yoann "Zephyr" Leroux is to throw your arms behind you as you are landing.  Similar to a Russian set for a front flip.  That will counteract a little of the forward momentum.  That, along with what others have said should help a lot.

Parkour And Freerunning / Re: Gloves For Winter Training
« on: September 17, 2012, 09:00:32 AM »
You should specify what part of the country you are in because that drastically changes what type of gloves you should look for.  Lets assume you are from Minnesota ( :P maybe less of an assumption and more of a you're from Minnesota).  Baseball or golf gloves will do absolutely nothing for you.  You fingers will freeze off.  What I've found to work best is some waterproof gloves.  They'll keep your hands warmer cuz they're dry. 

When it comes to winter training, you need to worry about warmth first then grip.  At least, that's more important for me.  I feel like a pair of gloves are like a pair of shoes.  You can do this in absolutely any shoe, and even the more commonly used shoes are still quite similar to each other.  They all work, just like a pair of gloves can.  You just need to adjust to wearing them.

I got my gloves from a cheap bin at a Menards.  Black, waterproof and fits well. 

Movement / Re: Dash Vault Purposes?
« on: July 25, 2012, 07:04:31 AM »
Because of the way you jump into a dash, it can be one of the most powerful vaults you have.  It is simply a straight kick which is exactly how your legs move.  So if you have a lot of speed, drive your knee up and jump you can have a huge dash vault. 

Also, a (un)scientific note: There was a group of kids in my area doing a HS physics project trying to find the fastest vault.  Testing all of them with a stopwatch, they found dash to be the fastest.  Now for the unscientific part; this may have been because for most beginners a dash vault is kinda scary or more difficult so they could have just been running faster into it.  And of course the standard deviation of the stopwatch blah blah blah.  Not saying this is accurate, just something to think about.

Parkour And Freerunning / Re: What makes American Parkour special?
« on: July 14, 2012, 11:57:30 AM »
I like this question, it would be interesting to hear how each community around the US trains. 

In Minnesota we are largely influenced by the Russians and how they simply go out and play.  We aren't very conditioning based at all.  Our idea of training is playing different games like Add on, the ground is lava, or any other stupid ideas we come up with.  We are still able to get a suitable amount of condition through this.  If there is something we feel we need to work on conditioning-wise, we'll make a game out of it to make it more enjoyable. 

In summary, we just mess around a lot and have a hell of a good time.

Movement / Re: A different roll question
« on: June 26, 2012, 04:47:03 PM »
This is one of the best rolling tutorials I've seen.  I'm not entirely sure what you're asking but if I do understand, I think this will answer some of your questions.  Otherwise, a video would be helpful

Parkour And Freerunning / Re: 2 Quick Questions
« on: June 15, 2012, 05:59:27 PM »
Hate to burst your bubble but that wall, based on your video and personal experience with beginners, looks to be about 7 maybe 8 feet tall.  A lot of people are pretty bad at guessing heights of tall structures.  12' is a very big wall run.  Not to put you down, just to put things in perspective.  Keep at it and eventually you'll get to 12'. 

Also, a video of your front flip would help a lot to see what you're doing wrong.  It's probably a mixture of what a lot of people are saying.  Jump higher, tuck tighter, flip faster, land better. 

National Jams / Re: Monstrous Minnesota Jam 2012 August 17-19
« on: June 02, 2012, 03:19:59 PM »
Monstrous Minnesota Jam
August 17, 18, 19

Come over to Minnesota for the Monstrous Jam and check out the scene and Fight or Flight Academy.  The weekend will be packed with amazingness starting with a parkour and freerunning competition Friday, jamming around the cities Saturday and Sunday and a delicious BBQ at a beach!  What more could you ask for?  People are welcome to sleep at the gym at a cost of $10 per person.  Everyone who stays at the gym or plays at the gym must have a wavier on file with the gym. The wavier can be found here:  If you are under 18, a parent or guardian must sign it for you.  No wavier, no playing in the gym. Period.

Parkour and Freerunning Competition
Open gym

Meet at Peavey Plaza at 11am
Break for lunch around 1pm
Meet up on the Greenway
BBQ at Bryant Lake Park 6pm

Meet behind Science Museum 11am
Break for lunch 1pm
Meet at Hidden Falls

Times are estimate and will most likely change, but it's a jam so who cares?

There will be a parkour and freerunning competition.  The parkour competition will be timed obstacle course throughout the gym, run 3 separate times.  First is forward through the obstacle course, second is reversed, and third is in any order the competitor chooses.  Based on the number of competitors, the highest time runs will be eliminated.  The freerunning competition will be a 1 minute freestyle run though the gym.  Judging will be based on execution, creativity, difficulty and flow.  Cash prizes will be awarded to 1st 2nd and 3rd place finishers in both events.  $25 for one event $40 for both.

National Jams / Monstrous Minnesota Jam 2012 August 17-19
« on: May 25, 2012, 01:53:02 PM »
Come one come all to this year's Monstrous Minnesota Jam!  Check out the local scene, and more importantly, the newly opened Fight or Flight Academy.

More information to follow

Parkour And Freerunning / Re: The "Original Traceur" Shirt?
« on: May 04, 2012, 05:54:07 PM »
I'm sorry, I tried looking around but I couldn't find anything on the shirt.  However, I would mention to TR, what is your problem? That was one of the least helpful posts I have ever seen on these forums and there have been a lot of really unhelpful posts.  Who cares if he wants a tshirt, why are you telling him how he should act.  Get off your high horse and try to be a bit more helpful. 

Again, OP, sorry I couldn't help more.

Parkour And Freerunning / Vault Box Construction
« on: March 20, 2012, 02:04:16 PM »
I know there are people out there who would like to build a vault box they can use in their backyard, gym, or wherever.  Here is the design to the vault boxes we made at Fight or Flight Academy.

If you have any questions, feel free to post them up.


Minnesota / Re: Anybody in Northfield MN?
« on: February 18, 2012, 11:11:08 AM »
Yeah, we have open gym everyday MWF 8-10pm, Tu Th 7-9 Sat 10a-2p and 6-10p.  Open gyms are $10 with Saturday being an exception.  Saturday is $5 an hour.  So depending on what time you come and how long you want stay.  If you want to stay the entire 4 hours, then it's $20.

Ok, I think I've figured out who Erik is... This is actually Mark trolling the broads right?  No? Frosti then?  Yeah, gotta be Frosti..... No wait! I know! You're actually Leon! Yes, it makes perfect sense.  He hasn't been on much in a long time and his come back to stir the pot as they say.  Oh Leon! Good one my friend.  Well played

Out of curiosity, who are you? What are you credentials for this argument? I myself have been training for over 6 years, in Minnesota and am one of the owners of fight or flight academy. I've been training with Chad for over 4 years so I know my views and his views o"n parkour and freerunning. So for you to say we don't understand this is a gross personal attack on us.

The "National Governing Body" doesn't really mean much to me. Partly because I'm not in the UK, and partly because I understand parkour very well and am here to see that it continues to grow and is definition continues to expand.  If things had stayed the same from when David Belle and his friends started to practice it on the playground, it would be quite boring.  Instead other people found out about it and put there own twist to it. Parkour's definition has been constantly changing. Sure it's about efficiency blah blah blah but you ask a person on the street what it is and (if they know at all) they'll probably mention jumping and flipping off buildings. There is no denying it, it's how the general population views it. 

So why bother trying to sick to a ridged definition when you could instead be out there trying to further develop the art? Call it parkour, freerunning, ADD, rage dribbling, FSPK, who cares?  It really really doesn't matter in the slightest.

Oh, and you said you can't measure who is best at parkour. I attest that you can! Get 2 people and put them in a room with a tiger. The one that doesn't get eaten must be better at parkour.

Parkour And Freerunning / Re: Too old to start?
« on: February 06, 2012, 07:55:57 AM »
Hahaha, when I saw this thread, I thought you were going to be like 50 or something.  Even then, the answer would be yes! start!  You can attain whatever level you want.  That depends on how much effort you put into it, not how old you are.

I'd like to go back to the original point of this thread.  We are having a parkour and freerunning competition.  Parkour is training the body to be able to move through your environment in the most efficient means possible where efficiency is defined as the fastest, least amount of energy expended and most importantly, safest.  That's not what I really want to argue here, but that seems to be a decent quick definition of parkour.  Whatever. 

What I would like to say is what is so wrong about getting people together and testing their ability?  Is it wrong because the founders say so?  Well, that's a pretty terrible reason I think.  How often does one get to actually apply their talents in a real setting?  Not often.  Similar to martial arts.  One of the biggest things taught is not to use them if you don't have to.  So most people never really get a chance to use everything they've learned.  So are martial art tournaments wrong because you're not supposed to use them?

So please tell me a good reason why their shouldn't be a competition.  And a reason that isn't "parkour isn't competitive" or "the founders said so" because those are just awful reasons.  Just awful.  Competitions are a lot of fun for both spectators and athletes, and if you talk to any of the athletes who participate, most are in it purely for the fun of it and the chance to train with some of the top people in the world.  But that's a bad thing huh?

Or maybe we should just scrap this parkour and freerunning competition and just have a rage frobbling one instead.  Sound like a good idea?

If you don't understand this you may aswell get more educated by reading books about parkour, watch documenteries, and check out what the National Governing Body for parkour and freerunning says about all this. Only sources that are endorsed by the founders is justified though. Because no one else are justified to tell what they developed in the first place. Parkour, freerunning, or add is simply a name for the method of training that was developed in France in the early 80s. So what I refer to is things that are presented directly, or indirectly, by the founders of the discipline.

I just can't understand why you're limiting yourself so much.  Yeah, the founders are the people who started all this and that's great but what about everyone else involved?  Take Oleg Vorslav for example.  Would you not say he is a talented freerunner?  Is what he does not included in any of the things he listed?  He started out just messing around on the playground, just like the founders.  They had no connection, Oleg wasn't aware that other people were doing what he was doing, he was just having fun. 

Or what about some of the elite practitioners out there like Danny Ilibaca, Daniel Arroyo, Phil Doyle, or anyone else.  Are they not justified to explain what parkour is?  Or what about going into this with an open mind, listening to everyone's opinion, forming your own ideas, and further expanding what parkour is. 

Parkour And Freerunning / Re: Basics and Progression
« on: November 06, 2011, 10:47:35 AM »
There are basic progressions to every move.  You don't ever have to just chuck a move and hope you get it.  Commitment is needed but you can commit to easier stuff first before you throw the actual move.

Just to give you an idea of the moves you listed; some basic progressions

The first thing to do on a back flip is a backward roll on the ground.  A back flip in the air is just a backward roll in the air.  So get over the fear of going backward.  There are 2 parts of a back flip: the jump and the landing.  Do some back flip timers for the jump.  Get a stack of mats and jump backwards on to them, landing on your back.  Be sure to jump up and arch your back.  The arch is where your rotation comes from, not throwing your head back.  After you can do that really high (keep stacking more mats on your pile) you can start to work on the second part of the back flip: the landing. 

This might be helpful to have a spotter for.  Sit on the edge of something 4-5 feet off the ground so if you lean back, you'll start to fall.  Now imagine you've just jumped up there and are now going to rotate then land.  Roll back off of this, tuck and land on your feet. 

Now you've practice the basic parts of a back flip and are ready to try to throw one for real.  Just make sure you have someone who can properly spot you so you don't land on your head.

Front flip:
This one is super easy and just take a lot of practice.  All you have to do is dive roll!  Do a straight gymnastics dive roll but instead of going for distance, try to get as high as possible and rotate as slowly as possible.  It helps to dive over something like some mats.  When you are jumping, make sure you're not punching.  A lot of people will tell you to block when doing a front flip but that is SUPER not necessary and if you try to do it outside on concrete, you'll hurt yourself.  So instead, just jump up.  It works way better.  You'll know if you're jumping vs. blocking by how loud your take off is.  Ideally, it should be super quiet. 

After you can do a really high dive roll, all you have to do is tuck it.  The only difference between a dive roll and a front flip is in a front flip, you land on your feet.  EVERYTHING ELSE SHOULD BE EXACTLY THE SAME!!!

Man, I've typed a lot.  For this next progression, just watch this it has almost everything you need to know about doing a webster but plenty to get you going.

For all of these, you don't need to use a trampoline.  I assume you'd like to take these moves outside so if you learn them on a trampoline, you're going to have to relearn everything when you take it to a hard surface.  So do yourself a favor and work good habits early on. 

If you have any questions on other basics or progressions, feel free to ask.

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